Play the Demo 👆

Roll is a creative puzzle game where you build contraptions out of stickers to roll, fling, and guide a hamster to its goal. Collect stickers as you complete puzzles, then build your own wacky contraptions for Hammy.

Thanks for playing! We'd love to hear what you think in the comments. 

Wishlist on Steam: https://store.steampowered.com/app/2840920/Roll_A_Puzzle_Contraption

Updated 11 days ago
StatusIn development
PlatformsHTML5
AuthorHaren Derv
GenrePuzzle
Made withUnity
TagsCasual, Cozy
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
LinksSteam

Comments

Log in with itch.io to leave a comment.

(+1)

Great design! I love how it encourages creative thinking and progressive experimentation with each new object, introducing the game's logic early on in the first level and building up on that foundation for the next levels. Loved poking the sun with sunglasses on! - I'm thinking an optional "clues" or "tips" feature would be nice

(+1)

This is neat! I'd like a visualization line thing that shows what my previous attempt path was so I could adjust my next attempt. Also maybe some randomness Mosa Lina style or like picking your pieces from a toolbox with each piece having a point value with a cap on what you can select.

Thanks for the feedback! I love the idea of adding some randomness. When making another level, I accidentally made the key float pretty extreme, and it was kind of interesting having to hit play at the right time. The previous path thing is another one we talked about, it might be a great togglable feature.  :)

(1 edit) (+1)

This is pretty fun. Most of the levels were easy for me, except for two;  The second level for some reason and the first level that had the locked carrot. On the second level, I kept wanting to put a sticker where the sticker inventory was and it frustrated me that I couldn't move the inventory or minimize it temporarily. The first level with the locked carrot took me way longer than I care to admit to figure out, and once I did I felt stupid for not figuring it out earlier. 

Overall, really nice job.

(+1)

Thanks for the feedback! Much appreciated :) 

The game is incredibly buggy for me: the first few times, I found that clicking the fullscreen arrows in the lower right caused the game to (permanently, until reloading the page) lose focus; clicking on it did nothing.  Then, by ignoring the arrows, I was able to click on the "play" button on the level select screen, which caused it to start flickering between level-select and title screens.  Now, when I reload the page and click "run game", it's just black.

I suspect this is all details of Unity and not really a deep-seated flaw in the game, which means it's hopefully easy to clear up!

Thanks for letting us know! I disabled the full-screen option in Itch for now, as it doesn't go full-screen for me. Hopefully, it will run better now. 😊